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Blacksad: The Roleplaying Game

Created by Nosolorol

A roleplaying game based on the noir fiction of the Eisner-award comic by Juan Díaz Canales and Juanjo Guarnido.

Latest Updates from Our Project:

Health
over 6 years ago – Thu, Feb 20, 2020 at 04:58:36 AM

In the violent stories of film noir, the lives of characters always hang by a thread. An argument can unleash a violent bar fight with broken bottles and a chase can culminate into deadly gunfire. The violence in Blacksad becomes very present and, therefore, the mortality of these stories.

Resistance stats

These represent the character’s vigor, resistance to physical harm, and usually their value triples their Endurance stats. When a character suffers a certain amount of damage points, these must be subtracted from their Resistance points.

The character does not suffer penalties because his Resistance stats drop: they are more like an abstract measuring tool of how much a character can endure until he yields. So, when it reaches 0, the character becomes unconscious.

Resistance points represent exhaustion, pain and shock more than real harm or injuries, in such a way that they recover with great speed. Once the character has time to rest, the Resistance points are completely recovered.

In combat, the character can spend a Drive point in their strip to recover half of their lost Resistance points, even if the character is unconscious.

Health and injury stats

Every time a character receives damage from an attack, the inflicted damage must be compared to their Endurance. If the damage is less than said value, it will then produce a loss of Resistance points and nothing more: it’s not serious enough to injure the character. However, if the damage is equal to their Endurance or more, it additionally produces and injury.

The gravity of an injury is determined by how many times the damage surpasses the character’s Endurance. If it’s the same or more, but it doesn’t double it, it’s a minor injury. If it’s equal or it doubles Endurance, without being tripled, it’s a serious injury, and so on. The following table shows the kind of injury inflicted based on the damage.

Inflicted damage | Kind of injury | Health stats

Less than Endurance | None | 0

Equal or more than Endurance | Minor | 1

Equal or more than Endurance ×2 | Serious | 2

Equal or more than Endurance ×3 | Grave | 3

Equal or more than Endurance ×4 | Lethal | 4

When a character receives an injury, their health bar advances towards their death a number of times based on the gravity of the injury. So, if the character suffers a serious injury, the health bar will advance two levels from being healthy to being injured. If the character then receives a minor injury the health bar will move to badly injured.

• Healthy: The character is in good shape and hasn’t suffered any kind of serious injury.

• Bruised: The character is harmed, but he can act normally.

• Injured: The character is seriously wounded. All of his actions have an automatic failure that is added to the results of the player’s dice rolls. While he’s wounded, the highest value of Resistance points he can have are double his Endurance points.

• Badly injured: The character has multiple injuries and possibly even a bone fracture or a damaged organ. He receives two automatic failures in all of his actions and, while he’s in this state, he cannot have Endurance values surpass his Resistance.

• Dying: The character’s life is hanging by a thread because of his injuries. The injuries won’t stop bleeding and his body might very well have reached its limit. The character only has a few seconds to say his last words and he will then inevitably die if someone doesn’t do something fast.

First Stretchgoal Unlocked!
over 6 years ago – Wed, Feb 19, 2020 at 04:58:23 AM

We’ve reached our first stretchgoal. A new case to solve:

 Unlocked! 7,500€ - The Price of Love  

 We will add more stories for Blacksad: The Roleplaying Game. For the first case, we will translate into English The Price of Love, a case written by Pablo Claudio Ganter y Andrea Iglesias, that originally appeared in Nivel 9 Magazine #7:

One of the characters receives an anxious phone call from an old acquaintance he didn’t hear about for a long time: Magdeleine von Vaborich Folch, a shady tigress, who arranges a meeting in a discreet place. She arrives with a sad story and a desperate need of help.

But there are other new cases waiting for you:

 At 10,000€ - Black Leather & Red Blood  

 For the second case, we will translate into English Black Leather & Red Blood, a story written by Pablo Claudio Ganter, that originally appeared in Nivel 9 Magazine #11:

The newspapers talk about protests, inter-community conflicts, the breakdown of social harmony and the red danger. In spite of everything, the vegetation paints a beautiful tapestry for anyone who stops and contemplates it. There, the characters receive a call for help from a respected member of the community, the minister David Freesoul, who runs the church of a nearby guetto.

At 12,500€ - The Dance of the Sugar Plum Fairy  

 A third case will be translated into English The Dance of the Sugar Plum Fairy. This story written by Juan Sixto, originally appeared in Nivel 9 Magazine #12:

Miss White has been suspicious for weeks and she has finally decided to get some answers. Following her husband to his lover, taking some photos and get a generous pay should be an easy job for a detective, but everything is gonna get incredibly complicated… A case about trust, drugs and the consequences of WWII.

Spread the word!
over 6 years ago – Tue, Feb 18, 2020 at 04:54:46 AM

We've reached the midpoint of our campaign, and this Kickstarter keeps growing thanks to every and each one of you. It will be nothing without our backers.

So, how can you help to make it even bigger? Share it with your friends, any fan of Blacksad comic book series you know and any RPG players who love noir stories. Everyone is welcome! The more people we reach the easier will be to get those extra stretchgoals.

So please, help us to reach all of them so we can keep unlocking stretchgoals.

Right now, we are close to unlock our fisrt stretchgoal and much more are awaiting! So help us to unlock some extra cases for your detectives:

At 7,500€ - The Price of Love

We will add more stories for Blacksad: The Roleplaying Game. For the first case, we will translate into English The Price of Love, a case written by Pablo Claudio Ganter y Andrea Iglesias, that originally appeared in Nivel 9 Magazine #7:

One of the characters receives an anxious phone call from an old acquaintance he didn’t hear about for a long time: Magdeleine von Vaborich Folch, a shady tigress, who arranges a meeting in a discreet place. She arrives with a sad story and a desperate need of help.

At 10,000€ - Black Leather & Red Blood

For the second case, we will translate into English Black Leather & Red Blood, a story written by Pablo Claudio Ganter, that originally appeared in Nivel 9 Magazine #11:

The newspapers talk about protests, inter-community conflicts, the breakdown of social harmony and the red danger. In spite of everything, the vegetation paints a beautiful tapestry for anyone who stops and contemplates it. There, the characters receive a call for help from a respected member of the community, the minister David Freesoul, who runs the church of a nearby guetto.

Aspects
over 6 years ago – Mon, Feb 17, 2020 at 04:54:24 AM

Every Blacksad character has shades that make them unique, and not only because they’re anthropomorphic animals, but also because they have a series of singularities that talk about their background. This is represented as aspects. These aspects aren’t only descriptive elements, rather, they synthesize in one sentence the story of the characters and the places they are or have been to.

We’ve categorized four kinds of aspects from the character’s point of view: personal aspects (belonging to that character), external aspects (which belong to the rest of the characters, main characters and secondary characters), situation aspects (belonging to the sceneries and situations that characters experience), and implicit aspects (implied even though they aren’t explicitly specified).

Use of aspects

Aspects have two main functions: allowing the game master and the players to interact with the story in a more vivid manner, making them directly involved, and the other is to serve as tools to obtain certain advantages.

The invocation of the aspect has a narrative cause, that is to say, that the use is relevant; the aspect also has to be available for invocation and finally, the player must spend one Drive point.

If these factors are accomplished and the players along with the game master reach a common consensus, one of the aspects can be invoked to gain advantage from one of the following effects:

• Positively affect a personal dice roll: The player can reroll any dice he wants from his previous dice roll. Also, the results representing a 6 in action dice 6 and complementary dice 6 are considered two successes, instead of one, like what usually happens with tension dice (red). Tension dice cannot be rerolled when invoking an aspect.

• Negatively affecting the dice roll: The player forces the opponent (or himself, if his dice roll is a failure) to reroll the dice he chooses. Also, in that dice roll, the results of 1 in action dice are considered to be failures that nullify success, like what usually happens with complementary dice 1 and tension dice 1. Once again, tension dice cannot be rerolled.

• Adding a narrative element to the scene: The player can introduce an element to the story that is related to the invoked aspect.

If at any moment the invocation of an aspect becomes prejudicial for another player’s character, said character will receive a Drive point. This includes the way the game master makes use of aspects: secondary characters do not have Drive stats and the game master is free to invoke aspects without having to spend any of these points, however, the player character who becomes prejudiced by how the game master uses an aspect receives on Drive point.

Add ons!
over 6 years ago – Fri, Feb 14, 2020 at 04:53:03 AM

If you already are a Blacksad: The Roleplaying Game’s backer, perhaps you should take some time to take a look to our add-ons. If you want any of these additional rewards, simply increase your total pledge amount by the value indicated. We will confirm which add-ons rewards you’ve chosen via BackerKit surveys after the campaign has ended:

Blacksad: The Roleplaying Game (PDF) [+35€ per extra PDF]

A PDF of the book!  Please, add 15€ to your pledge for an extra copy!

Blacksad: The Roleplaying Game [+35€ per extra book]

A full color hardcover book with all you need to play the game. When you purchase the printed book, the PDF is always included!  Please, add 35€ to your pledge for an extra copy!

Blacksad: The Game Master’ Screen [+15€ per extra screen]

The three panel Game Master's screen. Please, add 15€ to your pledge for an extra Game Master’s Screen!

Blacksad: dice pack  [+20€ per extra dice pack]

12 custom dice pack. Do you need more dice? Please, add 20€ to your pledge for each 12 dice set!

If your pledge doesn't include any physical reward, but you want a physical add on, don't forget to add the shipping costs for it.

And remember that you will have to confirm the add-ons you have selected via Backerkit at the end of our campaign!